It's a little big considering the monster density/difficulty, but it definitely stimulates the desire to explore. As far as the first hub map is concerned, I like the spacious, open-ended aesthetic design.For the time being I was mostly interested at the chance to play a full vanilla Hexen megawad, so I'll mention what I've seen thus far: I quickly tried out the same in ZDoom with no problems and I'll likely continue playing through the mapset with it (and will reply again to the thread when I do). I agree with ETTiNGRinDER that you should mention what source port it was designed for, however: if nothing else, stating it was tested via Zandronum would imply that it's not guaranteed to work with other ports.Īs for my own experience with the WAD, it's not vanilla compatible: ice and fire maps don't work with HEXEN.EXE nor Chocolate Hexen. That said, if your intent isn't to allow for it to be playable via HEXEN.EXE, that's fine. In Hexen's case this is less significant than Doom, as there are far fewer source ports that seek vanilla-like compatibility (Chocolate Doom being the main one off the top of my head). Vanilla has a great deal more limitations than ZDoom or its downstream ports (such as Zandronum), though it is also technically more accessible.
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